Featured Metaverse Technology: Unpacking the Hype | by Jon Radoff | Building the Metaverse | Sep, 2021

Published on September 22nd, 2021 📆 | 3553 Views ⚑

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Metaverse Technology: Unpacking the Hype | by Jon Radoff | Building the Metaverse | Sep, 2021


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There’s enormous hype surrounding the “metaverse.” This article is about understanding why — and more importantly — breaking it down to the elements so you can understand some of the specific technologies and experiences that are creating the excitement.

Scene from the trailer for Star Atlas, one of the games identifying as a metaverse.

If you only have two minutes, you can watch my video where I unpack many of the elements of the metaverse that people have in mind:

Part of it is dewey-eyed idealism about a future society that’s going to be more abundant, fair and equitable.

Part of it is because recent IPOs like Roblox have identified as metaverses. Not to be outdone, Facebook has now declared themselves to be a “metaverse company” as well.

And part of it is because there are in fact a huge collection of companies that have meaningful metaverse projects already, and are investing in the trends that will define the next decade of digital life.

I find it more helpful to think of the metaverse as the next generation of the internet, rather than trying to label it with a set of requirements that declare who is or isn’t allowed into the metaverse club.

The internet has always enabled the digitization and dematerialization of our world. The metaverse will accelerate this due to:





I find that identifying the linkage between these trends is far more helpful than creating checklists like “the metaverse needs to be interoperable” or “the metaverse needs to be 3D” or “the metaverse requires NFTs.”

That said, it is helpful to think of the specific technology domains and categories that people have in mind when referring to the metaverse, because this lets you dissect the categories rigorously — as well as identify how everything fits into the overall schema of the metaverse and the trends we’re all experiencing. Andrew Green got me thinking about this breakdown with his post listing many of the salient categories. His list included these:

Generative Content / NFTs (Apes, Punks, etc.)
Extensible Game Systems (LOOT)
DAOs (YGG)
Pay-to-Earn (Axie)
Chains and Services (Flow, Forte)
Generative AI Content (Latitude)
Mass Social Experiences (Fortnite, Wave)
Digitized Tabletop (Demiplane, Role, Multiverse)
Creator-Driven Social Experiences (RecRoom, Roblox, Manticore, Mod.io)
Cloud (Facebook, xCloud, Stadia)
VR / AR (Oculus, t5)
Spatial Computing (Unity, etc.)

I took some of these ideas and built a metaverse mind-map to help us associate many of the categories with each other and gain a better idea of how they relate (e.g., the relationship of creator platforms like Unity or Beamable to the trends of re-decentralization, real-time activity, playfulness, etc. — or how re-decentralizing technologies like blockchains enable new types of virtual societies like DAOs or play-to-earn guilds.)

Interactive Mind Map of the Metaverse

The video I posted at the start of this article is a whirlwind tour of the interactive map. What do you think? What did I miss? Let me know; since this is the metaverse, I’ll keep it up-to-date based on community feedback!

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