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Published on October 29th, 2019 📆 | 4498 Views ⚑

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JWA 1.9 Patch Notes – New Abilities & Ability Updates | Jurassic World Alive Wiki


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Superior Vulnerabilty

Superior Vulnerability

Cleanse Distraction. Inflict Vulnerable Immediately. Vulnerable lasts until the end of the next turn. Speed decrease for 1 turn. Attack 1x.
Designer's note: since the attack is at the end, it means that you are benefitting from the Vulnerability this turn and the next! Bring in the Devastation! 

Well that's a mouthful isn't it! Basically this move allows you to make your opponent more vulnerable to your next attack. So it is best used in combination with a high attack move. The decrease in speed basically means you are guaranteed to get off your big attack and take them out without taking any damage. 

Creatures receiving this move are:

Carbonemys
Carbotoceratops

Swap in Stunning Strike

swap in stunning strike

66% chance to stun target for 1 turn. Attack 1x, bypassing armor. Locked Down 2 turns.

This move was given to all Ceratopsians. With only a 66% chance to stun you may want to use this move carefully to make sure you have the best chance to gain an advantage. It is best used against something that is slower than you so you can avoid any damage after swapping in. This SIA move is probably better utilized as a damage move with the armor piercing strike, more than than relying on the stun.

Creatures receiving this move are:

Nasutoceratops
Einiasuchus
Einiosaurus
Monostegotops
Sinoceratops
Stegoceratops
Triceratops
Triceratops Gen2
 

Swap in Head Butt

swap in head butt

66% chance to Stun target for 1 turn. Attack 0.5x, bypassing armor. Locked Down 2 turns. 

This move is pretty much just like the swap in stunning strike, except it does 0.5x damage instead of 1x damage. The only creature receiving this abilitiy is Carbotoceratops.

Swap in Heal

swap in heal

Heal 25%. Locked Down 1 turn.

This is an interesting swap in move as it works best when you are swapping in a creature that has already taken some damage. Best use of it would be to swap in when you know your opponent is going to use a low level attack and you are faster. The only creature receiving this ability is Entelodon. 

Cautious Strike

cautious strike

Cleanse self. Increase speed for 10% for 2 turns. 50% chance to dodge 66.7% damage for 1 turn. Reduce opponent's damage by 50% for 1 turn. Attack 1x. 

This is cleanse, distract, dodge, and speed up all in one move. It's a lot. and it also means it is hard to counter. Indoraptor Gen2 is the only creature with this ability and in their designer's notes they recommend liberal use of this move to allow it to survive longer. 

Long Decelerating Strike

long decel strike

Attack 1x. Reduce target's speed by 50% for 2 turns. 

This is pretty much decelerating strike with an additional turn. So it's somewhere between decel strike and thagomizer or slowing impact. We did not find any creatures that have this ability at this time. 

Delayed Rampage

delayed rampage





Attack 2x. Delay: 1. Cooldown: 1.

This is basically a rampage with a cooldown. We did not find any creatures that have this ability at this time. 

Devastation

devastation

Attack 3x. Delay: 2. Cooldown: 1.

We have our first 3x move! This is huge and the largest multiplier on an attack we have seen in the game so far. It is still a rampage so it doesn't pierce armor or go through shield, but still sets a precedence for future 3x moves for sure. 

Creatures with this ability are:

Carbonemys
Carbotoceratops 

Dig In

dig in

Cleanse Self. Increase speed 10% for 2 turns. Shield 50% for 1 turn. Heal 25% of max HP. Cooldown: 2

Many of the Ceratopsians that got swap in strike are also receiving this as their signature move. It is a cleanse, speed increase, shield and heal all in one. It is also available turn 1 so you might have the chance to get ahead of your opponent if you find yourself in a bad matchup. 

Creatures receiving this move are:

Einiasuchus
Monostegotops
Sinoceratops
Stegoceratops
Triceratops
 

Long Defense Strike

long defensive strike

Shield 50% for 2 turns. Attack 1x. 

This is an improvement on the basic shielding strike move. Allowing the shield to be active for 2 turns instead of just one. 

Creatures Receiving this ability are:

Brontolasmus
Smilonemys
Pteraquetzal

Mutual Fury

mutual fury

Cleanse Self. Increase Damage 50%: 1 turn for opponent, 2 turns for self. Increase speed 10% for 2 turns. Cooldown: 1. 
Designer's Note: Mutual Fury's usage is at its best when you are faster and your attack next turn will take out the opponent...or else, get ready to suffer the consequences!

This move is interesting because not only does it buff your damage for 2 turns it also buffs your opponents for one turn. So you have to be very careful when using it. If your opponent is low on health (say within a counter attack worth of damage) this would actually be a good move to swap in on if you have a counter attacker. While they buff their damage, your counter attack will also get buffed when you swap in and should be able to take them out before they can do any more do you. 

Creatures receiving this ability are:

Entelodon
Indominus Gen2
Indoraptor Gen2
 

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