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Published on May 25th, 2019 📆 | 3778 Views ⚑

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Cyberpunk 2077 — Road to E3


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This is going to be a big E3 for Cyberpunk 2077. Here's why we're excited.

Way back in early 2013, CD Projekt dropped Cyberpunkā€™s first trailer, promising to be a triple-A adaptation of the classic pen-and-paper roleplaying game. At the time, CDPR hadnā€™t yet released The Witcher 3, so they werenā€™t quite as highly regarded as they are now. Cyberpunkā€™s first trailer was CGI, so its gameplay remained a mystery, and the release date of ā€œwhen itā€™s readyā€ didnā€™t exactly have people reaching for their wallets, but the aesthetic? Ooh, they nailed it.

Cyberpunk is a tricky genre to pull off because itā€™s a moving target. We basically live in a post-post-cyberpunk dystopia now, and concepts that were once total science fiction have since become things we deal with on a daily basis, so trying to realize the vision of a futuristic dystopia from 35 years ago without borrowing too heavily from the dystopia that we actually have today is a fine line to walk.

That year, CD Projekt Red had a cozy meeting room decked out with The Witcher 3 - which of course, came out in 2015 - and Cyberpunk 2077 signage. While all they had on display from Cyberpunk was a replica of a futuristic machine gun, behind closed doors they were showing The Witcher 3 in action. To this day, thatā€™s still one of the most impressive E3 demos Iā€™ve ever seen, and as anyone whoā€™s played The Witcher 3 can attest, it wasnā€™t just bullshit marketing.

Sadly, we didnā€™t see another glimpse of Cyberpunk 2077 until last year, but good things are worth the wait. After dropping a gorgeous, grimy, neon-lit CGI trailer during Microsoftā€™s press conference that seemed way too good to be true, CD Projekt Red took attendees on an almost forty-minute tour of Cyberpunk 2077. As promising as The Witcher 3 demo was in 2013, CD Projekt Red had once again raised the bar. This was another game where it was impossible to see the bottom.

The thing thatā€™s staggering about CD Projekt Red is how exponentially the scale and fidelity of their games has progressed game on game. Compared to The Witcher, which was running in a modified version of the Neverwinter Nights engine, The Witcher 2 was leaps and bounds more impressive. The Witcher 3, meanwhile, practically added another dimension. Cyberpunk looks to add yet another one.

Still, I have no idea when Cyberpunk 2077 is going to come out. There are games that spend close to a decade in development hell, and there are games that spend close to a decade actually being developed. Cyberpunk 2077 definitely seems like the latter. Itā€™s been in the works since at least three years before The Witcher 3 was released, CD Projektā€™s hesitation to ever give it a release date other than ā€œwhen itā€™s readyā€ bodes well.

But while CD Projekt Red had an uphill battle adapting The Witcher into a video game - adapting a series of novels tied to fixed lore is tough - Cyperpunk 2077 is already a game, and has been for decades. Not a video game, mind you, but from the ground up, the lore of Cyberpunk is all designed for players to interact with, and thereā€™s an existing framework of roleplaying systems. Compared to the static, crystalized narrative nature of The Witcherā€™s novels, turning a pen-and-paper game into a video game must offer a lot more freedom. Plus, not only does this game have creator Mike Pondsmithā€™s blessing, heā€™s been a part of the project since day one.





Of everything Cyberpunk 2077 offers, the promise of creating my very own ā€œVā€ protagonist in is immensely appealing. While I grew to love Geralt like an old friend, the choices he made in The Witcher 3 always felt like a compromise between me and his existing character. While my choices could determine if he was kind and charming, or a bloodthirsty, rude idiot, at the end of the day he was still Geralt of Rivia, a reluctant hero. On the other hand, with Vā€¦ weā€™ve all got carte-blanche, from picking our appearance, sexual preferences, right on down to childhood hero.

Presumably, this level of freedom will carry over into the moment-to-moment decisions the player makes.

As for the gameplay itself, thereā€™s been much ado about the gameā€™s first-person perspective, which nobody expected, based on CDPRā€™s previous games or the CGI trailer. Admittedly, it was an odd hiccup for my high expectations, but I also donā€™t disagree with the studioā€™s reasoning for its necessity.

From the sound of things, many of the HUD elements we take for granted when playing a video game are incorporated into Cyberpunkā€™s narrative. Health bars and ammo counters donā€™t exist in real life, but what if they were cybernetic enhancements? In first-person, thatā€™s a cool immersive narrative device. In third, itā€™s just video game UI.

Plenty of people have griped about the first-person perspective, and their complaints are valid. Controlling a first-person game is second nature for plenty of gamers, but thereā€™s a certain learning curve there, and the perspective causes motion sickness for plenty of folks. That said, given CD Projektā€™s dedication to giving players the best experience possible, itā€™s still possible theyā€™ll patch in a third-person mode, though it clearly seems like this is a game build from the ground-up in first person.

When is Cyberpunk 2077 coming out? I canā€™t help feel like maybe thereā€™s been a hint in front of us the whole time. The first edition of the original Cyberpunk roleplaying game is often referred to as ā€œCyberpunk 2013,ā€ whereas the second edition was ā€œCyberpunk 2020.ā€ Is it possible CD Projekt Redā€™s been shooting for a 2020 release date since the gameā€™s first teaser trailer dropped in 2013?

Itā€™s important not to let oneā€™s expectations for a video game to get unrealistically high, seems very likely Cyberpunk 2077 will be another watershed game, whenever it finally comes out. In the meantime, Iā€™m dying to see some more gameplay at E3 this year.

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