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Published on April 30th, 2014 📆 | 4946 Views ⚑

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3D Generalist Demo Reel 2014


https://www.ispeech.org/text.to.speech



3D Generalist Demo Reel Breakdown:

0:07
"Carnotaurus" (Personal project). Modeling, UV mapping, texturing, lookdev, rigging (including Maya muscle), animation, lighting.
Software used: Maya, ZBrush, MARI, V-Ray, Composite, Photoshop

0:14
"The Thing". Modeled and UV mapped large breaking ice floor pieces. Designed to match concept art for cracking pattern and be seamless from the outside.
Software used: Maya

0:16
"The Thing". Modeled and UV mapped ice caves. Ice cave seen at 0:23 was made in collaboration with another artist.
Software used: Maya, ZBrush

0:36
"Resident Evil: Afterlife". Modeled glasses based on prop provided by the Art Department.
Software used: Maya

0:40
"A Dangerous Method". Modeled and UV mapped ship's rigging (masts, cranes, pulleys, crow's nest). Modeled after photographs of SS. George Washington ship.
Software used: Maya





0:48
"Mama". Modeled car exterior based on pre-visualization model and 3D scan of car. Modeled wheel caps, interior of headlights and tail lights from scratch. Painted dirt maps, snow on tires and moisture on windows.
Software used: Maya, MARI, V-Ray

0:53
"Silent Hill: Revelation". Modeled, UV mapped and textured set extension based on blueprints from the Art Department. Designed composition of foreground broken beams and cables.
Software used: Maya, Photoshop

1:02
"Robot" (Personal project). Designed and modeled robot arms (part of a larger model in progress)
Software used: Maya

1:08
"Carnotaurus" (Personal project). Maya muscles, anatomical skeleton, rigging controls and mesh seen during animation.
Software used: Maya

1:15
"Carnotaurus" (Personal project). Rigging (complete setup). Wrote 20 custom expressions (MEL) for animation controls and to drive muscles. Please note that part of the neck setup as well as the toe controls were based on a rig that I was helped to build during school by one of my teachers.
Software used: Maya

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